Augmented Reality
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Augmented Reality (AR) is an enhanced version of reality created by the use of technology to overlay digital information on a 2D image of something being viewed through a device (such as a smartphone camera). Source: https://www.merriam-webster.com
Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. Boeing researcher Thomas Caudell coined the term augmented reality in 1990, to describe how the head-mounted displays that electricians used when assembling complicated wiring harnesses worked. One of the first commercial applications of AR technology was the yellow "first down" line that began appearing in televised football games sometime in 1998.
Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. Boeing researcher Thomas Caudell coined the term augmented reality in 1990, to describe how the head-mounted displays that electricians used when assembling complicated wiring harnesses worked. One of the first commercial applications of AR technology was the yellow "first down" line that began appearing in televised football games sometime in 1998.
Augmented Reality in Education
Research has shown that Augmented Reality increases interest in learning and
improves visualization of abstract concepts.
- Source: Nor Farhah Saidin, et al, A Review of Research on Augmented Reality in Education from International Education Studies (June 2015)
Factors influencing learning in AR include:
1. AR stimulates interest and focuses learner attention to important aspects of the educational experience
2. AR can help make abstract concepts more concrete and easier to understand by transforming problem representation
3. AR can present relevant educational information at an appropriate time and place to improve learning
4. AR permits students to interact with spatially challenging phenomena
5. AR enables learners to physically enact or feel immersed in educational concepts
- Source: Iulian Radu, Augmented Reality in Education from Pers Ubiquit Comput (2014)
improves visualization of abstract concepts.
- Source: Nor Farhah Saidin, et al, A Review of Research on Augmented Reality in Education from International Education Studies (June 2015)
Factors influencing learning in AR include:
1. AR stimulates interest and focuses learner attention to important aspects of the educational experience
2. AR can help make abstract concepts more concrete and easier to understand by transforming problem representation
3. AR can present relevant educational information at an appropriate time and place to improve learning
4. AR permits students to interact with spatially challenging phenomena
5. AR enables learners to physically enact or feel immersed in educational concepts
- Source: Iulian Radu, Augmented Reality in Education from Pers Ubiquit Comput (2014)